Accent Image to accompany hero

Tapu Finiin Pokémon SoulGold

waterfairy

Tapu Fini in Pokémon SoulGold

Tapu Fini is #788 in the Pokédex for Pokémon SoulGold. This page covers its water/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
WaterFairy
Dex
#788
Abilities
Misty Surge(Primary)

Field becomes misty.

Telepathy(Secondary)

Can't be damaged by an ally.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
285
EV Yield
3 SpecialDefense
Wild Held Items
None
Weak To
electric ×2grass ×2poison ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

Tapu Fini isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (18)

Disarming VoiceLevel: 1fairy
40015
Lets out a charming cry that cannot be evaded.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
WithdrawLevel: 5water
0040
Withdraws the body into its hard shell to raise Defense.
MistLevel: 10ice
0030
Creates a mist that stops reduction of stats.
HazeLevel: 10ice
0030
Creates a black haze that eliminates all stat changes.
Aqua RingLevel: 15water
0020
Forms a veil of water that restores HP.
Water PulseLevel: 20water
6010020
Attacks with ultrasonic waves. May confuse the foe.
BrineLevel: 25water
6510010
Does double damage to foes with half HP or less.
DefogLevel: 30flying
0015
Removes obstacles and lowers evasion.
Heal PulseLevel: 35psychic
0010
Recovers up to half the target's maximum HP.
SurfLevel: 40water
010015
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Muddy WaterLevel: 45water
08510
Attacks with muddy water. May lower accuracy.
Mean LookLevel: 50normal
005
Fixes the foe with a mean look that prevents escape.
Natures MadnessLevel: 55fairy
19010
Halves the foe's HP with the power of nature.
MoonblastLevel: 60fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.
Hydro PumpLevel: 65water
0805
Blasts water at high power to strike the foe.
SoakLevel: 70water
010020
Sprays water at the foe, changing it to Water type.
Misty TerrainLevel: 75fairy
0010
Covers the ground with mist for 5 turns. Blocks status.

TM/HM Moves (37)

Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Dazzling Gleamfairy
8010010TM99
Damages foes by emitting a bright flash.
Divewater
010010HM08
Dives underwater the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Draining Kissfairy
5010010TM64
An attack that absorbs over half the damage inflicted.
Echoed Voicenormal
4010015TM49
Does more damage every turn it is used.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Nature Powernormal
1020TM96
The type of attack varies depending on the location.
Play Roughfairy
909010TM98
Plays rough with the foe. May lower Attack.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Scaldwater
8010015TM55
Shoots boiling water at the foe. May inflict a burn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Smart Strikesteel
70010TM67
Hits with an accurate horn that never misses.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM10
Traps and hurts the foe in a whirlpool for turns.

Type Summary

3
Weaknesses
6
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Tapu Fini. Use these types to counter it effectively.

Resistances & Immunities

Types that Tapu Fini resists or is immune to. Avoid using these types against it.

Immunities (0×)

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